NES Graphics – Part 2

Part 1 discussed the components of NES background graphics – chr, nametable, palettes, and attributes. But this was only half of the story. For starters, there are actually two nametables [1]. They each have their own attributes for determining color, though they share the same chr. Cartridge hardware determines their position, either side-by-side or stacked … Continue reading NES Graphics – Part 2